I graduated from there this past year. The animation program is amazing, but very vigorous so be sure you know it’s what you want to do before you go in. Do some research, try a summer program, etc. etc. before you decide on it because art school is VERY intensive and not for everyone, but if you’re really dedicated and passionate then you should be fine. Also, decide whether you’re interested in 2D or 3D animation - you specialize in one or the other in the Pratt animation department and there’s not a lot of room past Freshman year for bouncing back and forth between the two.
As for getting into Pratt, I can’t really say. It’s very helpful to have a strong traditional art background, but really they’re just looking for someone with a natural eye for design so again, do research, go to museums, learn art history, and just expose yourself to things going on in culture, politics, and the art world - they’re all interconnected and it’s essential to keep your ear to the ground if you want to succeed at Pratt.
The downsides of Pratt - there isn’t really a “student body” scene. Basically, if you want the “college experience” of studying in the library, hanging out with friends on the quad, going to school events, etc. etc. go somewhere else. There’s no time for that with the work schedule and none of the students are really interested in it. Also, you don’t really get a chance to study any liberal arts until your last two years, so if you love animation but want to learn about poetry and costumes and dance and photography then you really have to be willing to wait it out and pick what you absolutely want to study outside of your major, because liberal arts classes are few and far between and you really have to choose wisely.
The best advice I can give you in regards to Pratt is something that one of my figure drawing professors there said a couple of years back: be a magpie. Collect news stories and magazine clippings and stories and reference them, pull from them, and have a stockpile of art, culture, and so on that you can use as a jumping off point for your own work. Don’t just look at animators or movies that you like - find experimental artists, find authors, find critics, find composers. Expose yourself to everything and find ways to use what they’re saying in a way that’s meaningful to you. That’s the key to art school and art in general - be willing to try new things and put yourself into the thick of it.